Please use this identifier to cite or link to this item:
http://localhost:8080/xmlui/handle/123456789/55036Full metadata record
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | José Carlos Piñero Charlo | - |
| dc.date.accessioned | 2026-08-24T10:41:01Z | - |
| dc.date.available | 2026-08-24T10:41:01Z | - |
| dc.date.issued | 2022 | - |
| dc.identifier.isbn | 978-3-0365-3539-5 | - |
| dc.identifier.uri | http://localhost:8080/xmlui/handle/123456789/55036 | - |
| dc.language.iso | en | en_US |
| dc.publisher | MDPI | en_US |
| dc.title | Trends on Educational Gamification Challenges and Learning | en_US |
| dc.type | Book | en_US |
| Appears in Collections: | 0.1 Data Processing & Computer Science | |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| Trends on Educational Gamification Challenges and Learning.docx | 29.45 kB | Microsoft Word XML | View/Open |
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