Please use this identifier to cite or link to this item:
http://localhost:8080/xmlui/handle/123456789/468Full metadata record
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | Gregory, Jason | - |
| dc.date.accessioned | 2021-02-17T06:11:15Z | - |
| dc.date.available | 2021-02-17T06:11:15Z | - |
| dc.date.issued | 2009 | - |
| dc.identifier.issn | 3: 978-1-4398-6526-2 | - |
| dc.identifier.uri | http://localhost:8080/xmlui/handle/123456789/468 | - |
| dc.language.iso | en | en_US |
| dc.publisher | A K Peters/CRC Press Taylor and Francis Group, LLC | en_US |
| dc.title | Game Engine Architecture (GEA) | en_US |
| dc.type | Book | en_US |
| Appears in Collections: | 530 Physics | |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| Game Engine Architecture (GEA).pdf | 202.9 kB | Adobe PDF | View/Open |
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